-------------------------------------------------- -- Speedy Players Lua Script by gamigo -- -- Makes players be faster by slecting intensity-- -------------------------------------------------- if sample==nil then sample={} end sample.classes={} ----------------------- -- Commencing... -- ----------------------- function initArray(m) local array = {} for i = 1, m do array[i]=0 end return array end sample.classes.class=initArray(32) function sample.classes.classmenu(id) menu(id,"Select Intensity,1|15ms,2|20ms,3|30ms,4|40ms,Ultra|50ms") end ----------------------- -- Team and Intensity-- ----------------------- addhook("team","sample.classes.team") function sample.classes.team(id,team) if (team>0) then sample.classes.classmenu(id) end end ----------------------- -- Server Action -- ----------------------- addhook("serveraction","sample.classes.serveraction") function sample.classes.serveraction(id) sample.classes.classmenu(id) end ----------------------- -- Intensity Menu -- ----------------------- addhook("menu","sample.classes.menu") function sample.classes.menu(id,menu,sel) if (menu=="Select Intensity") then if (sel>=0 and sel<=5) then sample.classes.class[id]=sel if (player(id,"health")>0) then parse("killplayer "..id) end end end end ----------------------- -- Intensities -- ----------------------- addhook("spawn","sample.classes.spawn") function sample.classes.spawn(id) -- Intensity 1 if (sample.classes.class[id]<=1) then parse ("speedmod "..id.." 15") end -- Intensity 2 if (sample.classes.class[id]==2) then parse ("speedmod "..id.." 20") end -- Intensity 3 if (sample.classes.class[id]==3) then parse ("speedmod "..id.." 30") end -- Intensity 4 if (sample.classes.class[id]==4) then parse ("speedmod "..id.." 40") end -- Are you nuts? if (sample.classes.class[id]==5) then parse ("speedmod "..id.." 50") end end